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Warcraft III Patch 1.18 Now Available

Blizzard released the new Frozen Throne patch with bonus maps and fixes to many races's abilities. The most exciting changes are of interest to Warcraft III/Frozen Throne Modding makers as the World Edit Tool has been revamped with new features. Read more ...
Press Release:
The latest patch for Warcraft III has arrived! Players of the Reign of Chaos and The Frozen Throne can now look forward to several key fixes and a bevy of new world editor features. The Frozen Throne has also been updated with new maps, numerous balance changes, and additional bug fixes.

The patch for Warcraft III: The Frozen Throne includes:

  • Six new maps from our Bonus Map program, including Excavation Site (4 players), Echo Isle (2), Hinterland Raid (6), Ruins of Stratholme (6), Azeroth Grand Prix (8), and Extreme Candy Wars 2004 (8). The six-player map, River of Souls, has also been updated to allow AMM play.
  • Balance changes, including reduced build time for the Undead Banshee, increased gold cost for the Staff of Teleportation, and changes to the abilities of several neutral Heroes.
  • New environment and floating text functions for the world editor, as well as new triggers and unit states.
  • Numerous fixes to units and abilities for all four races.


The smaller Reign of Chaos patch includes several fixes to units, Heroes, abilities, and the world editor.


As always, for more detailed information on the changes to Warcraft III, please read the appropriate patch text file.

Patch Notes 1.18

Warcraft III Frozen Throne 1.18 patch notes

FEATURES

  • 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme Candy Wars 2004.

FIXES

  • Fixed a problem that caused Gargoyles to become stuck in Stone Form.
  • Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
  • Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
  • Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal.
  • Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
  • Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal.
  • Fixed the visibility of the Flamestrike de-buff icon.
  • Fixed a problem with Defend not absorbing Piercing splash damage.
  • Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate.
  • Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
  • Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form.
  • Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.
  • Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance.
  • Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow.
  • Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died.
  • Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.

MAPS

  • (6)River of Souls - Changes to allow AMM play.
  • (8)Crossroads - Fixed a grammatical error.

BALANCE CHANGES

    Undead

  • Banshee build time has been reduced to 28 seconds from 35 seconds.

    Neutral

  • Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
  • Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
  • Tornado mana cost has been reduced to 200 mana from 250 mana.
  • Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged.
  • Lava Spawns now require 15 attacks to replicate, up from 14.
  • Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
  • Summon Hawk mana cost increased to 50 mana from 35 mana.
  • Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
  • Healing Spray effect per wave increased to 40/55/70 from 35/50/65

    Items

  • Staff of Teleportation gold cost has been increased to 150 gold from 100 gold.

WORLD EDITOR FEATURES

    Trigger Editor

  • Added new functions:
    • Environment: Terrain Pathability
    • Environment: Terrain Tile Type
    • Environment: Terrain Tile Variance
    • Floating Text: Permanent/Expires
    • Floating Text: Suspend/Resume
    • Floating Text: Change Position to Point
    • Floating Text: Change Position to Unit
    • Floating Text: Change Age
    • Floating Text: Change Lifespan
    • Floating Text: Change Fadepoint
    • Floating Text: Change Text
    • Game: Enable/Disable Selection (Functionality and/or UI)
    • Game: Enable/Disable Pre-Selection (Functionality and/or UI)
    • Game: Enable/Disable Drag-Selection (Functionality and/or UI)
    • Trigger: Get Trigger Name
  • Added new unit states:
    • Plagued
    • Snared
    • Stunned
    • Poisoned
    • Polymorphed
    • Sleeping
    • Resistant
    • Ethereal
    • Magic Immune
  • Lightning triggers now have their own category.
  • Lightning triggers now use the Z coordinate of the specified Location.
  • Custom Lightning triggers can now use an explicit Z coordinate.

WORLD EDITOR FIXES

  • Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado.
  • Fixed multiple-level support for Shadowmeld.
  • Fixed Rain of Chaos' order id.
Saturday 19th 2005f March 2005 Posted by Medievaldragon
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