Bashiok posted a new chapter of the ArtCraft series that aims to provide fans a glimpse into the work of the artists and the new features they are working on for the Warlords of Draenor expansion.
Just in this ArtCraft, seven developers in the Art Team offer insight into the artistic development process of the Garrison and some of the buildings, and props.
- Chris Robinson (senior art director)
- Cory Stockton (lead content designer)
- Wendy Vetter (lead artist, dungeon team)
- Eric Browning (lead prop artist)
- Jordan Powers (associate artist)
- Eric Braddock (associate 3D artist)
- Jay Hwang (senior 3D artist)
Chris Robinson: Greetings, and welcome to another edition of Artcraft! I’m Chris Robinson, senior art director of World of Warcraft, and for this second entry I’ve gathered a group of Warlords of Draenor developers to talk a bit about Garrisons—specifically, how our artists are working closely with the game designers to ensure that the visuals we’re crafting support their design goals.
We’re not really going to get into the details of how Garrisons work here, like specific mechanics of their design. Think of this more as a behind-the-scenes glimpse into our art process with two of our groups: our dungeon art team, which is responsible for all the Garrison’s large buildings, walls, gates, and so on; and our prop art team, which is focused on the profession buildings and all of the awesome details you’ll find inside of them. — read more