This is a list of all the Crusader class’ skills: Primary, Secondary, Defensive, Utility, Laws, Conviction and Passive Skills. Added video clips of how each skill looks along with any of the five different runes.
Note: These skills are from the Friends & Family beta build, and might change throughout multiple iterations. These skills, visual effects and animations are not representative of what you might see in the final product.
Primary
Punish
| Punish
| Generate: 8 Wrath per attack
Strike your enemy for 140% weapon damage and gain Hardened Senses, increasing your Block Amount by 50% for 5 sec.
Requires Shield. |
| Rune: Roar
| When you block with Hardened Senses active, you explode with fury dealing 45% weapon damage as Fire to enemies within 15 yards. |
| Rune: Celerity
| When you block with Hardened Senses active, your attack speed is increased by 15% for 3 sec |
| Rune: Rebirth
| When you block with Hardened Senses active, your Life per second is increased by 3279 for 2 sec |
| Rune: Retaliate
| When you block with Hardened Senses active, your attacker takes 70% weapon damage |
| Rune: Fury
| When you block with Hardened Senses active, your Critical Hit Chance will be increased by 15%. This chance will be removed after your next attack. |
Slash
| Slash
| Generate: 8 Wrath per attack
Ignite the air in front of you, dealing 140% weapon damage as Fire. |
| Rune: Electrify
| The slash becomes pure lightning, and has a 20% chance to stun enemies for 2 sec |
| Rune: Zeal
| For every enemy hit, your attack speed is increased by 2% for 3 sec. This effect can stack up to 5 times. |
| Rune: Crush
| You have a 5% chance to deal a Crushing Blow. |
| Rune: Carve
| Carve a larger area in front of you increasing the number of enemies hit. |
| Rune: Guard
| Your armor is increased by 5% for every enemy hit. This effect can stack up to 5 times. |
Smite
| Smite
| Generate: 8 Wrath per attack
Smite enemies 15 yards away with holy chains that deal 125% weapon damage as Holy. The chains break off and strike at 3 enemies within 20 yard, each dealing 85% weapon damage as Holy. |
| Rune: Shatter
| The holy chains explode dealing 20% weapon damage as Holy to enemies within 3 yards. |
| Rune: Shackle
| Enemies hit by the chains have a 20% chance to be rooted in place for 1 sec |
| Rune: Surge
| The range is increased to 30 yards. |
| Rune: Reaping
| Your life per second is increased by 820 for every enemy hit by the chains for 2 sec. This effect can stack up to 4 times. |
| Rune: Shared Fate
| The chains bind those they hit, causing them to share one another's fate. 100% of the damage done to any bound enemy is also dealt to all other bound enemies. |
Justice
| Justice
| Generate: 8 Wrath per attack
Hurl a hammer of justice at your enemies, dealing 120% weapon damage. |
| Rune: Burst
| The hammer is charged with lightning and explodes on impact 25% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 sec |
| Rune: Crack
| When the hammer hits an enemy there is an 80% chance it will crack into 2 smaller hammers which fly out and deal 120% weapon damage as Holy. |
| Rune: Hammer of Pursuit
| The hammer will now seek out nearby targets and deal 155% weapon damage. |
| Rune: Sword of Justice
| Whenever your sword hits an enemy, your movement speed is increased by 2% for 3 sec. This effect can stack up to 5 times. |
| Rune: Holy Bolt
| Throw a bolt of holy power, healing you and your allies for 1093 - 1639 Life whenever the bolt hits an enemy. |