Ladies and Gentlemen …  is Diablo 3 on the horizon?  Well, I don’t know that for sure … but … have you checked the Blizzard Jobs lately?  Check out the underlined out text for some drooling-session!

Post a Comment

Job Update 2/1/06
New Position: Art Director
The team behind Diablo I and II is looking for a talented, motivated, and experienced Art Director to help lead our art team in developing beautiful, cohesive game worlds for an unannounced PC Project and future projects. The ideal candidate will have shipped multiple AAA titles as an Art Director, at least 5 years game industry experience and a strong illustration and concept background. Check out the Art Director posting for more information.

New Position: Lead 3D Environment Artist
The team behind Diablo I and II is looking for an exceptionally skilled Lead 3D Environmental Artist for an unannounced PC project. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The Lead Environment Artist must have skill in another art task as well—illustration, modeling, texturing, animation, concept drawing—and be well-versed in related tools—3DS Max, Photoshop, etc.

New Position: Lead 3D Character Artist
The team behind Diablo I and II is looking for an exceptionally skilled Lead 3D Character Artist to work on an unannounced PC Project. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The Lead Character Artist must be skilled in another form of art production as well—illustration, modeling, texturing, animation, concept drawing—and be well-versed in related tools—3DS Max, Photoshop, etc.

New Position: Lead 3D Character Animator
The team behind Diablo I and II is looking for an exceptional Lead 3D Character Animator to work on an unannounced PC Project. The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics and other facets of both 2D and 3D animation is essential. The Lead 3D Character Animator must have experience managing a team of animators and skills in another character art task as well—illustration, modeling, texturing, or rigging—and be well-versed in related tools—3DS Max, Character Studio, Maya, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.