Blizzard Entertainment announced the GDC 2013: Through the Grinder panel has been published to the public in the GDC Vault section. You can watch a video of Wyatt Cheng and another frame shows the live slideshow sync’ed with the video.
Through the Grinder: Refining Diablo III’s Game Systems
by: Wyatt Cheng
The Chapter selection allows you to jump through the video timeline toward a desired topic. Visit the GDC 2013 panel video.
- Welcome
- Overview
- Iteration
- System 1: Health Recovery
- Compat Pacing
- Iteration 1: Potion Dilution
- Iteration 2: Non-combat Regeneration
- Iteration 3: Defensive Regeneration
- Iteration 4: Health Globes
- Lessons Learned: Health Recovery
- System 2: Command Input
- Command Input: “Lost” Clicks
- Command Input: Animation Structure
- Command Input: Wizard Skills
- Iteration 1: Secondary Animation Power
- Iteration 2: Interrupting Powers
- Result
- Iteration 3: Queue
- Command Queuing Details
- Command Queuing Rules
- Command Input Summary
- Lessons Learned: Command Input
- System 3: Skill System
- Starting Point: Traditional D2
- Skill Runes As Items: Result
- 10 Runes Become 5
- Runestone System: Result
- Lessons Learned: Skill System
- Recap: Big Picture Lessons
- Q&A
- Thank You