Even 5 years later, Starcraft: Ghost keeps hitting the news headlines. Xbox Evolved interviews Robert Huebner, president and project director of Nihilistic Software about their upcoming Conan game, the woes of Starcraft: Ghost, and more. (source)
XE: You guys worked on Starcraft: Ghost for a bit, before ultimately you stopped working on the project, did that leave a bad taste in your mouth? What did you learn from the experience?
Robert: Its always disappointing to have a product not ship. Starcraft: Ghost was actually the only title that we’ve worked on in our 9+ year history that did not reach the shelf. On the other hand, we were really happy with the quality of the game at the time we stopped working on it. The game had so many diverse styles of play in it that it was a great way for us to learn about a whole slew of gameplay styles: first-person, stealth, even survival-horror. So really all that experience has served us well and gives us the ability to work in a lot of genres with a nice head start.