The first StarCraft II: Heart of the Swarm beta patch version 2.0.0.23077 has been deployed.
BALANCE CHANGES
- Warhound Weapon attack delay has increased from 1.3 to 1.7.
- Swarm host locust attack damage has decreased from 16 to 14.
- Viper Consume can no longer be used on creep tumors.
- Oracle Preordain duration has decreased from 2 min to 1 min.
- Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5.
- Widow mines will no longer damage each other with their splash damage.
- The bug affecting the Overlord speed upgrade has been fixed. Upgraded Overlords will now travel at the expected speed of 1.88.
HOTKEY CHANGES
Oracle
- Revelation has changed from E to R.
- Entomb has changed from R to E.
Mothership Core
- Energize has changed from N to E.
- Purify has changed from E to F.
Swarm Host
- Spawn locust has changed from W to C.
Fleet Beacon
- Research Gravity Sling has changed from T to G.
- Research Bosonic Core has changed from G to A.
Hydralisk Den
- Evolve Muscular Augments has changed from C to A.
Warhound indeed needed a nerf. I’ll be interested in seeing how the viper changes work out. The range of the cloud is very small which makes it awkward vs groups of marines or stalkers and is barely big enough to cover a siege tank, but when you land it on those tanks… GG!
I’m confused. The Blinding Cloud tooltip says it affects biological units. Didn’t know it worked against Siege Tanks. Hopefully they extend it to non-biological units too– otherwise feels kinda meh considering you need a Hive far ahead in the tech tree.
That was one of the changes in the patch “Viper Blinding Cloud now hits everything”
Need more than 1 now?
Yeah the radius of the could is 1.5 which is very tiny. One cloud barely covers an entire tank, so to break a line or cover a marine ball you need to throw out a lot. Here is a good look at it now:
https://www.youtube.com/watch?v=6K9d3sKSqfc&feature=youtu.be&t=11m20s