Karune and Cydra answered around a dozen questions about StarCraft II units today.
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What is the current role of the Protoss Phoenix?
Karune, does this ability render the Phoenix inoperable for a short period of time? Or can it lift units into the air and attack them afterwords?
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Let’s take the following scenario: A group of immortals are leading a charge against tanks followed by a pack of zealots. When the immortals are in range they all line up and begin to fire. What will happen when the zealots are given an attack-move command towards the tanks? Will they part the wall of immortals and walk in between them while the Immortals are attacking, or will they be forced to walk around the entire line of immortals to reach their targets in melee range?
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If you’ve got a mothership to cloak your base, and you have like 4 dark pylons that you use to constantly cloak your mothership. Would this be possible, this way you could hide an expansion with use of permanent invisibility?
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Once the game comes out what are you going to do?
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The Overlord has been going through ALOT of changes lately and i was wondering what it’s current abilities were? Is the Changeling still around, does the overlord have the ability to transport again? Has the Overseer gotten any new abilities?
Overseer has Detecting ability as passive and Healing ability on the biological unit or structure. and Overseer can spawn the Changeling.
How many hit points does the Overseer’s healing ability currently restore? 200, currently.
Cydra, when you said “initially”, do you mean Overlords get to use Creep from start of the game, or still unlocked after Lair?
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Fans have been asking: How does it currently work?
Another question: Can Nydus Worms be “retracted” (i.e. moved somewhere else?) No, you can’t move Nydus Worms once you summon them.
1. so this means there is no longer an overseer spawning nydus worms, or do they coexist? 1. No, Overseer does not have Nydus Worm spawning ability any more. |
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When i first saw planetary fortress, i was surprised at the fact that the command center’s door(?) at the front closed when it upgraded. Could this mean that if command center is upgraded, it cannot produce SCVs?
In the current build, you can train SCVs at all three regardless of the upgrade.
Does the CC have to land before it can unload the SCVs? Or can it drop them like a shuttle/dropship?
You can also load and unload SCVs while your Command Center is lifted off.
Hey Cydra, can you build SCVs while lifted off (stocking them in the loading slots) or not?
No, you can’t build SCVs while lifted off; No, you can’t downgrade the Command Center back.—source |
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