Karune: Of all the original StarCraft units brought back to StarCraft II, the Terran Ghost has undergone some of the most changes. The Terran Ghost wields new abilities such as Snipe and the upgradable EMP burst and cloak ability. Furthermore, the Ghost is also able to call down Drop Pods in addition to their classic Nuclear Launch ability. In addition, the Terran Ghost can be built early game, in a Barracks with a tech lab and a Shadow Ops as a prerequisite building, making it a Tier 1.5 unit.
These changes have brought about much innovation to the gameplay for StarCraft II and we encourage the community to add their feedback to these changes!
Here are the Ghosts stats in the current build of StarCraft II (Not Final):
Mineral Cost: 100
Vespene Gas Cost: 100
Supply Cost: 2
Hit Points: 100
Max Energy: 200 (Starts with 50)
Armor: Light
Weapon Damage: 5 (+30 vs Light)
Range: 10
Weapon Speed: Normal
Ability Costs:
Snipe: 25 Energy (Does 50 damage vs. Biological unit + 100 vs. Light Armor and can be used while cloaked)
EMP: 100 Energy (Depletes energy and shields of enemy units within the area of effect)
Cloak: 25 Energy (initial) and 1 Energy/Second while Cloaked
Battle.net Questions for Fans:
- Do you like the new StarCraft II Ghost?
- Will the new Ghost change your strategy?
- How would you utilize the Ghost?
- Additional Feedback you would like to give? Post them at the official Starcraft 2 forum