The Howling Vale
Sentinel Melyria Frostshadow: “Though we have put many resources and much effort into driving the remaining demons from the Felwood to the north, our successes have been few. We have been able to keep much of the demonic presence from Ashenvale.
To the north, near the Felwood border, the ruined shrine of Mel’Thandris has been overtaken by mysterious wolf-men. Their chilling calls have led the area to be known as the Howling Vale. The Tome of Mel’Thandris kept at the shrine may shed some light on why these wolf-men have come.”
Objective: Go to the Howling Vale and study the Tome of Mel’Thandris, then return to Sentinel Melyria Frostshadow at the Shrine of Aessina.
Velinde Starsong
Sentinel Melyria Frostshadow: “Velinde Starsong was my predecessor here in Ashenvale Forest. At first it seemed she had the situation in Felwood under control, but little by little her efforts faltered. One day, she simply disappeared.
I was sent here to continue her work. I’m afraid I know nothing of the priestess, however. Perhaps Thyn’tel Bladeweaver, one of the commanders of the Sentinels, knows further details of her disappearance that I was not a party to.
Surely she will understand the import of such information.”
Objective: Speak with Thyn’tel Bladeweaver at the Warrior’s Terrace in Darnassus.
Velinde’s Effects
Thyn’tel Bladeweaver: “The Tome of Mel’Thandris showed you this? I suppose there would be little harm in allowing you to examine her belongings. This key will allow you to open the chest where we stored her things in the Sentinels’ bunkhouse. She kept a journal of her duties, if there is anything to be learned, it will be from that.
I should tell you, the Sentinels believe that she had her own reasons for leaving, and expect that she could return at any time. The priestess has done much in the past to earn our trust.”
Objective: Search through Velinde’s chest for her journal, then return it along with the key to Thyn’tel Bladeweaver in Darnassus.
NOTE: The book is at Velinde’s bedroom on the second floor of the Inn. Go to the Mail Armor vendor shop in the Tradesmans’ Terrace in Darnassus city (Teldrassil). Go upstairs and walk across the bridge toward the Inn’s second floor. On a shelf is a chest that requires the key given by Thyn’tel. Inside the chest is Velinde’s journal.
From the journal of Moonguard Sentinel Velinde Starsong
Elune has granted my wishes. The lives of my fallen comrades will not be in vain, and I shall avenge their deaths using the Scythe of Elune. It is an ancient thing, a branch, twisted and gnarled of wood that could be older than even the Kaldorei.
For many hours I examined the tool that the goddess granted to me. It is no ordinary weapon, that is for certain, nor is it a simple magical implement. With it… it is as though the barriers of time and space are weakened.
Holding the Scythe in my hands, I received a vision of chaos. Wolf-men… the worgen… battled an incredible enemy. The worgen fought savagely, as fit their primitive race, but their enemy was unflinching: the Lords of the Emerald Flame.
And that was when I realized the true power of the Scythe. By focusing on it, I became able to communicate with the worgen. It was not speech I used to contact them, however. It was something different… I could not describe it.
What mattered was that the worgen heard and understood me. By further channeling the energy of the Scythe, the barriers weakened more, and I was able to draw the worgen into our world. A score and a half I was able to summon in my first attempt. They followed me into battle, and with their brutish strength at my command, we tore into the demons of Felwood.
Elune has granted my wishes. The forest will be cleansed.
May Elune’s blessings be upon me until my work is done.
All goes well. I have summoned larger numbers of the worgen to fight at my side. THough they are of simple mind, they have shown impressive ability to coordinate their attacks and function as a group.
I have identified leaders in their packs. To them I have given command of small groups of warriors. We strike from many places in the forest at once, and my campaign against the demons is a fruitful one.
May Elune’s blessings be upon me until my work is done.
A pack is lost. I sent the worgen to range through the forest and identify areas of demonic infestation, but they did not return. I begin to worry about the leaders that I have entrusted control to. They are of simple mind, and this small bit of authority I have given them, they stretch to the utmost. Am I losing control. Perhaps I shall cease summoning additional worgen for the time being.
May Elune’s blessings be upon me until my work is done.
Though I have not summoned additional worgen, their numbers continue to increase. It is as though the Scythe no longer requires my intervention for the summoning process. This is troubling. I have gathered as many as the packs as I could find, and ordered them to remain at the Shrine of Mel’Thandris.
Meanwhile, I have searched the libraries in Darnassus and consulted with the Circle of Ancients in Darkshore. Not one scrap of information about these worgen did I find. I have heard reports, whispers, of a wizard of the Kirin Tor named Arugal. From what I have heard, it is possible that he also summoned worgen. I would consult with this wizard—distasteful as it may be—and see what he knows.
The worgen are dangerous, and I wish to stem the tide. On the morrow, I will travel to the port in the Barrens and book passage to the New World.
May Elune’s blessings be upon me until my work is done.
The Barrens Port
Thyn’tel Bladeweaver: “Ratchet is the only port in the Barrens. Most likely Velinde found a trading vessel in Ratchet to take her to Blackwater Cove in Azeroth. We’ve had limited dealings with the goblins that run the port, but the master of the dock should have information about the comings and goings of ship passengers.
Follow the road southeast through Ashenvale and you will find yourself in the Barrens. Watch your step, , warriors of the Horde patrol the land. You will be safe at the port, though.”
Objective: Speak with Wharfmaster Dizzywig in Ratchet.
Passage to Booty Bay
Wharfmaster Dizzywig (goblin): “Ah yes, finally found it. Should have told me she passed through here that long ago. Let’s see.
Velinde. Booked passage to Booty Bay on the Black Osprey. I don’t have anything here saying otherwise, so I’d assume it arrived in port safely.
Not much more help I can be to you, but she asked about overland travel over on that side of the world, and I mentioned Ruzzgot, a caravan driver based out of Booty Bay. Might be that this Velinde traveled with him.
Move along, now. I haven’t all day for you.”
Objective: Take a boat to Booty Bay and speak with Caravaneer Ruzzgot.
The Caravan Road
Caravaneer Ruzzgot: “Turns out I was wrong about you, and that isn’t something that happens everyday.
It just so happens that I remember this Velinde you’re looking for. Isn’t every day that a night elf priestess that wants to travel with a dirty old—but great for your shipping needs!—caravan like my own.
We split up on the way north, she was headed for Darkshire. The clerk there keeps all sorts of records. Might know something useful.
Be careful in the jungle, it is a deadly place even at the best of times.”
Objective: Speak with Clerk Daltry in Darkshire.
The Carevin Family
Clerk Daltry: “No, I don’t have any records of a Velinde Starsong staying in Darkshire… though, if you don’t mind me saying, I can hardly imagine a night elf priestess taking a room in the inn, if you get my meaning?
These wolf-men you mentioned though, that’s something I’ve heard about. Just the other day, Calor came into town with a string of their heads. He works with the Carevin family. Hunters of demons, undead, and other monstrosities. Speak with Jonathan, he’s the head of the household.”
Objective: Speak with Jonathan Carevin in Darkshire.
The Scythe of Elune
Jonathan Carevin: “Your story rings true… I do not entirely understand your motives, but if your business here in Duskwood involves ridding the forest of worgen in any number, then I can forgo understanding for results.
There is a mine to the south that has been overrun with worgen… They appeared out of nowhere, but from what we know, that is where they first were found.
Go about your business, but I would ask that if you find anything of import, you share it with me. We will accept any aid in our war against evil.”
Objective: Look for signs of the Scythe of Elune then return to Jonathan Carevin in Darkshire.
HINT: Go to Roland’s Doom Mine in Duskwood. The cave is between the Rotting Orchard and the Tranquil Gardens cemetary in southern Duskwood. Deep inside the cave is a mound of dirt on the ground. Interact with it. The Spirit of Velinde will talk to you:
Velinde Starsong’s Ghost: “I have failed … I have failed in my duty … failed my people … The Worgen run rampant, and the Scythe of my goddess is lost”
Answered Questions
Jonathan Carevin: “We shall rein in the worgen problem, have no worry of that. This evil that your friend introduced to our woods will be contained, and I bear her no ill will for her actions. Strange events are afoot in these times, , and the darkness knows no respite.
I will keep you no longer. I suspect that there are others that should hear of what you have found in the mines of Duskwood.”
Objective: Return to Thyn’tel Bladeweaver in Darnassus.
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