CABAL DEATHSWORN

These guys should be neutralized.  A shadow protection buff would be helpful before engaging a group with a Deathsworn.  Spread to counter his black cleave which affects 3 nearby targets.


CABAL ACOLYTE

Sheep them.  If no mage is in the team, kill it first.  Optionally, Cabal Acolytes are fun to mind control to use their own mana to heal your tank. However, be cautious.  Their heal have a long cooldown.  Note they have a nice buff for your whole team.


CABAL RITUALIST


CABAL ASSASSIN

Assassins are very dangerous.  They attack while least you expect in stealth mode.  They can be found at the room of Blackheart the Inciter (Ogre Boss).  They usually go for mage, hunters and priests.  Priests should be alert and toss a shield on the victim.  If it is safe, be ready to fear them away from your teammate.  There are two and they respawn every few minutes.


CABAL SHADOW PRIEST


CABAL CULTIST


CABAL FANATIC


CABAL ZEALOT


CABAL EXECUTIONER


CABAL SUMMONER

Cabal Summoners should be dealt with either sheeping or killing them as your first target. They summon two mobs during the fight.  The Cabal Summoner may be found at the last room—Murmur (Boss)


CABAL SPELLBINDER

Cabal Spellbinders can additionally mind control.  This can be dispelled by a friendly priest player.  Shamans might have totems to counter mind control.  Spellbinders can be found at the room of Murmur (Boss).