Patch 1.10.2 was released offering new class changes and game mechanic fixes. Read the patch notes below:

General

  • Guild Recruitment channel functionality has been improved to be turned off for players already in guilds, and turned on for players not in guilds by default.
  • Fixed a bug which caused players to drop from combat after destroying a totem.
  • Fixed a soft-lock bug that occurred under certain conditions when players were near ships, zeppelins, elevators, and the Deeprun Tram.

Mages

  • Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power’s aura will replace Power Infusion’s aura.
  • Ignite should now proc correctly when landing a critical strike with a fire spell.

Paladins

  • Holy Shock will now be guaranteed to crit when used offensively while Divine Favor is active.
  • Eye for an Eye will now properly produce its damage effect on the attacking caster.

Priests

  • Inner Fire: Rank 3 will no longer have charges consumed when Power Word: Shield is active.
  • Power Infusion: This aura will no longer stack with Arcane Power. If you attempt to cast it on someone with Arcane Power, the spell will fail.
  • Starshards: Ranks 1 and 2 inadvertently received too much bonus from spell damage, while Rank 7 received no bonus from spell damage. Each of those ranks are now fixed to receive the correct bonus.

Rogues

  • Fixed a bug which prevented Vanish from working properly under certain conditions.
  • Seal Fate will now correctly provide a bonus combat point upon landing a critical strike.

Warlocks

  • Improved Shadow Bolt will now proc properly after landing a critical strike with Shadow Bolt.

Warriors

  • Rage generated from Unbridled Wrath and Shield Specialization will now display properly in the combat log.

Mac

  • Fixed a client crash caused by weather effects when running OS 10.3.9.

World Environment

  • Players should no longer become dismounted while riding through certain areas of the Undercity.
  • Fixed a number of clipping issues and awkward turns discovered throughout various chained flight paths.
  • Certain creatures in Eastern Plaguelands weren’t providing reputation gain with the Argent Dawn. This has been fixed.